Grab Strikes: he jaw locks on the foes face with a few crunches as he growls. How He Grabs: he clutches his paws on his foes chest like a real dog. Up Air: Dog Back Flip : he does a back flip the same way a real dog would, with a quick leap and paws suspended in front of his chest. 4 hit combo as his foe goes down with him.
(9% damage)īack Air: Donkey Kick: kicks back with both hind legs like a donkey (7% damage)ĭown Air: Mid-Air Stomps: another mid-air combo, stomps downward repeatialy, left foot then right foot, and same way again. Think of DK's Forward Air, but faster and without the spinning. good air 4 hit combo (2% damage per combo hit)įorward Air: 2 Paw Smack: does a meteor smash by smacking both paws (open hand) forward. Neutral Air: Spins in a cartwheel in place, think of Mario's taunt. Up Tilt: Paw Swipes: He leaps up a very short distance and swipes his left paw, then right paw upward. Side Tilt: Headbutt Jab: quickly jabbing his foe with a forward headbutt (4% damage)ĭown Tilt: Paw Sweep: crouches down and swings his paw in front of him, like DK down tilt. Jump 2: uses back legs for more height in mid-air with paws in the air for a bit more reach.ĪA: slaps with left paw a 2nd time (2% damage)ĪAA: slap upward (uppercut) with right paw (3% damage) Jump 1: uses back legs to jump up as arms expand a bit Walk: He tip toes forward on 2 legs as if he is trying to sneak up like a hunter with arms spread to keep balance.ĭash: He dashes on all 4 legs with tongue sticking out. Stand: Stands on 2 legs, with arms pumping up and down on his side as if he is angered. Gravity: 3/5 (he falls to an average speed)Ĭrawl: Yes, he would crouch, be on all four feets and sniff the ground as he crawls, like Wario's Crawl. Recovery: 4/5 (Up B and Down B gives him a recovery chance) Strength: 3/5 (average strength due to size) Speed: 4/5 (good speed due to size and dogs are fast to react) More details for the Duck Hut Dog, except special attacks & final smash since I already gave my ideas on that. No problem here is some ideas if your interested. Thanks, and I agree that there is more to it than just the special attacks, but that was just for starters. I deleted this game afetr an hour of playing, and I spent my entire summer playing SSF2, and I am still playing it. Improve your sprites, and you can compete. Super Smash Flash 2 keeps the characters at such an ammount, so modes, and loading speed don't have to suffer. To be honest, I like the idea of having 80 characters, but it would just limit game modes and other things. There is a whole discusion on McLeod Gaming going on right now. I would also like to know who stole ClashX's stage. You have to type out "Super Smash Bros Crusade to even get the game to show up on the search bar. Super Smash Flash 2 comes up if you type "Super Smash" and it is the first option. If you want your game to be more popular, you should get the word out. Why Crusade? Why not look up synonyms for the word "Brawl" and "Melee"Īlso, it loads wicked slowly, and it freezes everytime you use a cirtain move on a cirtain stage.Īll the stages are the same: One big platform, one to three smaller ones.
I am no critic, but this is my honest opinion about this game.
sprites in my Ancient Minister spritesheet, so that's good news. But I DID officially get permission to use the R.O.B. I did a couple more moves yesterday and today (back air with and without the hover pad and the f-tilt), but so far December has been probably the busiest month of this schoolyear for me, and I screwed over my phone yesterday (managed to fix it about an hour ago), and I have a bajillion other things I have to finish before the 31st. I've got a couple of combos there too (and an awesome recording of VLC hating AVI files). In case people forgot, there's a combo king contest on the other forum. read the rest of this post and reply to that if you feel like replying to it.īut yeah, getting us all back on topic. don't reply to this because of the above statement. I don't intend on restarting an argument, I'm just stating my opinion on the discussion that has been going on the last two or so pages. On a slightly different note (pun about to be intended), the music/audio seems to take an excessive amount of time to load in SSF2, and in Crusade, the music is customizable.Īrgument wise, the above statement does not exist. As far as I can tell, SSF2 is limited by the fact that you need internet connection, and crusade is limited by file size and load speed. It's impressive by flash standards, and in comparison, crusade is impressive by gamemaker standards. It's not bad, but I noticed what appeared to be a glitch while playing as Ichigo. On the topic of the last couple pages, I tried SSF2, it runs a bit slowly on my machine, which is odd since I have a 4 month old computer with a great graphics card and 4 gigs of ram.